本帖最后由 弑神者91511 于 2023-12-17 15:36 编辑
用python实现扫雷 附源码import random import tkinter as tk from tkinter import messagebox import pygame import os
class Minesweeper: def __init__(self, master, rows, cols, mines): self.master = master self.rows = rows self.cols = cols self.mines = mines self.remaining_mines = mines self.board = [[0 for _ in range(cols)] for _ in range(rows)] self.revealed = [[False for _ in range(cols)] for _ in range(rows)] self.create_widgets() self.load_sounds() def load_sounds(self): # 初始化音效 pygame.mixer.init() self.click_sound = pygame.mixer.Sound("j.mp3") self.win_sound = pygame.mixer.Sound("xxj.mp3") self.lose_sound = pygame.mixer.Sound("yhhmgn.mp3")
def create_widgets(self): # 创建按钮 self.buttons = [[tk.Button(self.master, width=2, height=1, command=lambda r=row, c=col: self.click(r, c)) for col in range(self.cols)] for row in range(self.rows)]
for row in range(self.rows): for col in range(self.cols): self.buttons[row][col].grid(row=row, column=col, sticky="nsew") self.buttons[row][col].bind("<Button-3>", lambda event, r=row, c=col: self.mark_mine(event, r, c))
# 放置地雷 self.place_mines()
def place_mines(self): mine_count = 0 while mine_count < self.mines: row, col = random.randint(0, self.rows - 1), random.randint(0, self.cols - 1) if self.board[row][col] != -1: self.board[row][col] = -1 mine_count += 1 self.update_adjacent_cells(row, col)
def update_adjacent_cells(self, row, col): # 更新相邻的单元格 for r in range(row - 1, row + 2): for c in range(col - 1, col + 2): if 0 <= r < self.rows and 0 <= c < self.cols and self.board[r][c] != -1: self.board[r][c] += 1
def click(self, row, col): # 处理点击事件 self.click_sound.play() if self.board[row][col] == -1: self.game_over() else: self.reveal_cell(row, col) if self.check_win(): self.game_win()
def reveal_cell(self, row, col): # 揭示单元格 if not self.revealed[row][col]: self.revealed[row][col] = True if self.board[row][col] == 0: for r in range(row - 1, row + 2): for c in range(col - 1, col + 2): if 0 <= r < self.rows and 0 <= c < self.cols: self.reveal_cell(r, c)
# 将显示无雷的“0”替换成“鸡” self.buttons[row][col].config(text="鸡", state=tk.DISABLED) else: self.buttons[row][col].config(text=str(self.board[row][col]), state=tk.DISABLED)
def mark_mine(self, event, row, col): # 标记地雷 if not self.revealed[row][col]: if self.buttons[row][col]["text"] == "M": self.buttons[row][col].config(text="", fg="black") self.remaining_mines += 1 else: self.buttons[row][col].config(text="M", fg="red") self.remaining_mines -= 1 if self.check_win(): self.game_win()
def check_win(self): # 检查是否获胜 for row in range(self.rows): for col in range(self.cols): if self.board[row][col] == -1 and self.buttons[row][col]["text"] != "M": return False elif self.board[row][col] != -1 and not self.revealed[row][col]: return False return True
def game_over(self): # 游戏结束处理 for row in range(self.rows): for col in range(self.cols): if self.board[row][col] == -1: self.buttons[row][col].config(text='X', state=tk.DISABLED) else: self.buttons[row][col].config(state=tk.DISABLED) self.lose_sound.play() messagebox.showinfo("Game Over", "你被坤坤鸡败了!") self.reset_game()
def game_win(self): # 游戏获胜处理 for row in range(self.rows): for col in range(self.cols): self.buttons[row][col].config(state=tk.DISABLED) self.win_sound.play() messagebox.showinfo("Congratulations!", "你打败坤坤了!") self.reset_game()
def reset_game(self): # 重置游戏 self.master.destroy() new_game = tk.Tk() new_game.title("Minesweeper") minesweeper_game = Minesweeper(new_game, rows=self.rows, cols=self.cols, mines=self.mines) new_game.mainloop()
if __name__ == "__main__": root = tk.Tk() root.title("Minesweeper") minesweeper_game = Minesweeper(root, rows=8, cols=8, mines=10) root.mainloop()
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